1Snake
Alternates direction after every round.
Round 1: 1 → 2 → 3 → 4. Round 2: 4 → 3 → 2 → 1.
A familiar draft where teams near either end of the order do not always wait longest. 2Cycle same order
Repeats the configured team order every round.
Every round: 1 → 2 → 3 → 4.
Events that intentionally give the same team first choice in every round. 3Random each round
Builds a shuffled team order for each round.
The shuffle is seeded by round, so regenerating unchanged teams produces the same queue instead of rerolling it.
Events that want round-by-round variety instead of a fixed or reversing sequence. 4Adaptive by team score
Chooses the eligible team with the lowest current drafted-player spend.
Ties use smaller roster size, then the original team draft order.
Balance-focused drafts where the next team changes as player costs are spent. Adaptive order is live: the next team is recalculated from current drafted-player spend. Its repeat cap stops one team from taking more consecutive choices than configured when another eligible team remains.
Saving Drafting settings or selecting Regenerate draft queue rebuilds unused pick assets. Completed pick assets remain recorded, so settle structural changes before opening the draft whenever possible.