Snake
Alternates direction after every round.
Round 1: 1 → 2 → 3 → 4. Round 2: 4 → 3 → 2 → 1.
A familiar draft where teams near either end of the order do not always wait longest.Work through setup in this order so later screens use the team, roster, access and scoring choices you intended. Players and captains can use the getting started guide.
Work in this order so later screens use the team, roster, access, and scoring choices you intended.
Set the event name, host, region, timezone and dates. A banner is optional.
Set registration status, passcode requirements and entry dates. Then choose premade or drafted teams and roster limits before inviting participants.
Choose default or custom tournament roles and assign people to the work they need to do.
Assign captains before accepting rosters or drafting. Team branding and Discord resources are optional.
Review identities, eligibility and roster places. Return as registrations arrive. For drafted events, review the draft settings before opening the queue.
Build and review the bracket, seeding, match lengths and schedule. Configure map veto if required. Publish when the competition is ready.
Review saved-data checks and preview the public event. Confirm registration and visibility. Finishing the setup guide does not publish or start an event.
The draft order decides which team owns the next selection. It does not sort the player pool.
Alternates direction after every round.
Round 1: 1 → 2 → 3 → 4. Round 2: 4 → 3 → 2 → 1.
A familiar draft where teams near either end of the order do not always wait longest.Repeats the configured team order every round.
Every round: 1 → 2 → 3 → 4.
Events that intentionally give the same team first choice in every round.Builds a shuffled team order for each round.
The shuffle is seeded by round, so regenerating unchanged teams produces the same queue instead of rerolling it.
Events that want round-by-round variety instead of a fixed or reversing sequence.Chooses the eligible team with the lowest current drafted-player spend.
Ties use smaller roster size, then the original team draft order.
Balance-focused drafts where the next team changes as player costs are spent.This controls how pickable players are presented to captains; it does not change costs or the team queue.
Shows the pickable pool from highest calculated cost downward.
Keeps the list stable during the current pick, then changes its order when the next pick begins.
Confirm every team has the intended captain, the player pool and waitlist are correct, costs are locked, the first several team picks match the chosen style, captain privacy is correct, and a test Discord notification reaches the configured destination.